Press kit

Press kit

Everything you need to write about BREACHPOINT. All assets are free to use in coverage.

Short description

BREACHPOINT is a top-down pixel-art SWAT tactics game for PC and Mac: plan routes and go-codes, breach buildings held by animal-masked gangs in a 25-chapter story campaign or roguelite operations, walk your HQ as the captain, and build maps you have to beat to seal. Single player. Coming to Steam.

Long description

BREACHPOINT is a top-down SWAT tactics game in chunky pixel art at 32 pixels a tile. You command a squad of named operators through buildings held by gangs who hide behind animal masks: motels, nightclubs, offices, warehouses, labs and suburban houses.

Missions play like Door Kickers: pause the action, draw each operator’s path, set where they look, hold them on go-codes and trigger a synchronized breach. Pick the lock, slide a mirror under the door, kick it, blow it with a charge or flash and clear. Pick a team size at the door and the stack forms itself; a plan timeline shows who everyone is waiting for. The simulation is fast and unforgiving: enemies hear you, camp doors, take hostages and sometimes give up.

The Official campaign is 25 hand-built chapters in the fictional city of Port Coralina. Bravo Team takes on the Menagerie, a syndicate where every animal mask is a job, across five acts with comic-panel briefings over the real building, five golden-mask bosses who taunt you on the radio, mask notes to collect and an ending on the beach. An Elite clear unlocks a secret sixth chapter. New players start in the Killhouse: short drills with Sgt. “Gunny” Ramos on the radio and medal times.

Operations is the roguelite: a 25-step run generated from its own seed, a choice of mission cards at every step, a boss op every fifth step, and permadeath on Veteran and Elite, with Ironman and New Game+ on top. There is also a daily mission and a five-op weekly operation, with your best scores kept locally.

The wave-two tactics kit adds a sixth class carrying a ballistic shield, non-lethal tasers, beanbags and pepper spray, a K9 that pins thugs, a recon drone that tags every mask it sees, power cuts for night-vision entries, breachable thin walls, weather and time of day, and civilians who panic and run.

Your captain is your avatar: name, callsign, radio voice and look. Between missions you walk a station house with WASD, past the crew, to the armory, briefing room, range, med bay, memorial wall and K9 kennel, and spend merit on upgrades.

The multi-storey map editor lets players paint their own buildings with stairs, shafts, skylights and thin walls. A map is sealed only once you beat it: the Clear-check replays your winning run and stamps that exact version. Maps go into your own collections. Every run can be replayed and scrubbed.

The launch version is single player and fully offline on PC and Mac: no account, no sign-in, no internet connection, and saves stay on your computer. It plays on mouse and keyboard or a gamepad.

Coming after launch. A free online update adds turn-based multiplayer in the spirit of Rainbow Six (one side attacks, the other fortifies, both spend action points turn by turn, 1v1 or 2v2, live or async), seasonal ranked, two-player co-op on story chapters, friends and clans, community maps to browse, rate and remix, global leaderboards and cloud saves.

Features

  • Door Kickers-style planning: waypoints, facing, go-codes, door actions, real time with pause.
  • Official campaign: 25 hand-built story chapters, comic briefings, five golden-mask bosses, a beach-house ending and a secret Episode 26.
  • The Killhouse: tutorial drills with medal times, plus first-time hints in real missions.
  • Roguelite Operations from a per-run seed, three difficulty tiers, Ironman and New Game+.
  • Six classes (Pointman, Assaulter, Breacher, Marksman, Tech, Shield), each readable by helmet, kit and weapon; perks and earned quirks.
  • Supports: UAV sweep, sniper overwatch, CCTV hack, heli insertion, K9 and recon drone.
  • Tactics: lockpicks, under-door mirrors, power cuts with night vision, thin-wall breaches, non-lethal kit.
  • A walkable HQ with your captain, upgrades, a memorial for the fallen and cosmetics.
  • Auto-stacking entry teams, a plan timeline, restart keeping your plan, and replays of every run.
  • Daily mission and weekly operation with local scores, 28 achievements and plenty of easter eggs.
  • Multi-storey map editor with the Clear-check seal and your own map collections.
  • Key remapping, gamepad support and colour-blind palettes.
  • Fully offline: no account, no internet connection, local saves.
  • Bright 32-pixel art, animal-masked villains, cartoon gore that stays on the floor; darksynth score and real voiced barks.

Coming after launch

In a free online update: turn-based multiplayer (1v1 or 2v2, live or async), seasonal ranked, two-player co-op, friends, invites and clans, community maps, global leaderboards and cloud saves. None of these are in the launch version.

Team

Built by Jorge Orejas with Claude Code. Design, direction and production by Jorge; code, pixel art painters, procedural generation and tooling written together with Anthropic’s Claude Code. Voice and music produced with ElevenLabs.

Videos

Download the launch trailer (MP4, 88 s), the 15-second vertical cut for Shorts and Reels, or watch it on the home page.

Contact

Press, streamers and festival programmers: press@breachpointhq.com. Ask here for a review key once the Steam page is live.

Downloads

Logos & art

Pixel art: please scale by whole numbers (2×, 3×, 4×) with nearest-neighbour so the pixels stay crisp.

Screenshots

  • BREACHPOINT screenshot: Walkable HQ: your captain, ten stations, the crew between missions and a K9 in the kennel

    Walkable HQ: your captain, ten stations, the crew between missions and a K9 in the kennel

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  • BREACHPOINT screenshot: Roguelite Operations: 25 steps, boss ops every fifth, two generated buildings per step

    Roguelite Operations: 25 steps, boss ops every fifth, two generated buildings per step

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  • BREACHPOINT screenshot: Plan the breach: drawn routes, go-codes, stacks on the door and vision cones, then unpause

    Plan the breach: drawn routes, go-codes, stacks on the door and vision cones, then unpause

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  • BREACHPOINT screenshot: Room clear: animal-masked thugs, comic pops, killfeed and blood that stays

    Room clear: animal-masked thugs, comic pops, killfeed and blood that stays

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  • BREACHPOINT screenshot: Crew: class kit, primary and sidearm, gadgets, perks, radio voice and supports

    Crew: class kit, primary and sidearm, gadgets, perks, radio voice and supports

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  • BREACHPOINT screenshot: Map editor: generate or paint multi-storey buildings with stairs, shafts, thin walls and a roof

    Map editor: generate or paint multi-storey buildings with stairs, shafts, thin walls and a roof

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  • BREACHPOINT screenshot: Coming after launch (free online update): community maps to browse, rate and remix

    Coming after launch (free online update): community maps to browse, rate and remix

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  • BREACHPOINT screenshot: Coming after launch (free online update): turn-based versus, 1v1 or 2v2

    Coming after launch (free online update): turn-based versus, 1v1 or 2v2

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  • BREACHPOINT screenshot: Official campaign: comic-panel briefings over the real building

    Official campaign: comic-panel briefings over the real building

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  • BREACHPOINT screenshot: 25 hand-built chapters in Port Coralina, five acts, five golden-mask bosses

    25 hand-built chapters in Port Coralina, five acts, five golden-mask bosses

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  • BREACHPOINT screenshot: The Killhouse: tutorial drills with Gunny on the radio and medal times

    The Killhouse: tutorial drills with Gunny on the radio and medal times

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  • BREACHPOINT screenshot: Replays: scrub any run, follow one operator, export a GIF

    Replays: scrub any run, follow one operator, export a GIF

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  • BREACHPOINT screenshot: Your captain: name, callsign, radio voice and a 32px look you walk HQ with

    Your captain: name, callsign, radio voice and a 32px look you walk HQ with

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  • BREACHPOINT screenshot: Ballistic shield: the sixth class takes the room's fire on the plate while the stack follows

    Ballistic shield: the sixth class takes the room's fire on the plate while the stack follows

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  • BREACHPOINT screenshot: K9 support: send the dog in and it pins a masked thug for the arrest

    K9 support: send the dog in and it pins a masked thug for the arrest

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  • BREACHPOINT screenshot: Recon drone: fly the halls through the fog and tag every mask it sees

    Recon drone: fly the halls through the fog and tag every mask it sees

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  • BREACHPOINT screenshot: Cut the power: the house goes dark and the squad goes in on night vision

    Cut the power: the house goes dark and the squad goes in on night vision

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  • BREACHPOINT screenshot: Thin walls: a breach charge on a drywall partition makes your own door

    Thin walls: a breach charge on a drywall partition makes your own door

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